Diablo Immortal Review
By 2018-11-03 00:29:19 UTCWhen was revealed at BlizzCon on Friday, I thought it looked cool.A lot of people disagreed, and immediately began complaining both online and in-person about this apparent slight, this bastardization of 'their' franchise, this complete abandonment of rational thought by a company that routinely creates some of the best and most successful games to ever exist.Well guess what, you entitled crybabies. I played Diablo Immortal at BlizzCon shortly after it was revealed, and it's a lot of fun. Hacknet junebug.
The boss fights look interesting, the levels look more dynamic than ever before, and, to be frank, I like the Diablo Immortal aesthetic more than I like Diablo 3's aesthetic.I got my hands on the demo of it and blasted through the levels with a Barbarian, and then I did it again with a Wizard. It was a blast — the controls are simple and laid out very well, the action feels like classic Diablo, and the level design had a great foreboding feel to it.
Diablo Immortal is a mobile game and while that spells microtransactions and watered-down gameplay for some, our hands on with the game suggests otherwise. Diablo’s upcoming prequel is fun, not.
And this is coming from someone who is generally not a fan of touch controls.Some of the beauty of the Diablo franchise is that it's pretty easy to navigate, and that simple movement system translates very well to mobile with Diablo Immortal.You move around by using a digital analog 'stick' on the left side of the screen, while all your abilities are arranged on the right side of the screen. It's pretty similar to how the game works with a console controller. And it feels just as intuitive and easy.The Wizard fighting against a big ol' demon.
Image: blizzard entertainmentAnd yet, without even giving the game a shot, tons of people are pissed at Blizzard for daring to make a new Diablo game. Just look at the replies to any.I am a huge Diablo fan.