Soul Calibur Ii Gamecube

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It is relief to finally play a classic fighter for the Gamecube (besides 'Godzilla: Destroy all Monster'). This is a well deserved sequel to the wonderful first Dreamcast/Arcade game. Soul Caliber II is a fighter with just about everything: Pretty girls, Lizardmen, neat diverse weapons, shapeshifters, and special guest stars for each system (I prefer Link the most ^). The only flaw was is that some of the character endings did not make that much sense. Makes you think more though, huh.

However, SCII is a classic like it's first game! RATINGS: 9.9 out of 10! If you find yourself hating the SoulCalibur series from the get-go, you just simply need to be more patient. Underneath the simple exterior lies a game that is so strategically deep and rewarding that I cannot stop playing it for more than a few days at the most.

For SoulCalibur II on the GameCube, GameFAQs has 44 cheat codes and secrets. Successfully complete all Weapon Master missions. Also unlock every mode, weapon, and character to hear Sophitia say 'Soul Calibur 2' at the 'Press Start' screen. Additionally, unlock everything (all characters, modes, artworks, costumes, weapons, etc.) to hear Voldo breathing strangely at the 'Press Start'. Alternate stages.

At its core, it's a 3-Dimensional fighting game. Easy as that. Scratch the surface and you find cool moves. Dig deeper and you find ways to get around those moves (Hands down, 8-Way Run is the best innovation in fighting games since the addition of a 3rd dimension, period). Then you learn how to properly evade and defend against these moves, and launch appropriate counterattacks.

This may seem very daunting at first, but trust me on this, this game is far more satisfying than the Tekken or Dead Or Alive series. Once you familiarize yourself, you'll begin to see the small nuances of each character. Their speed, their attacks, their range.it all adds up eventually, and I found myself playing less of a fighting game and more like playing virtual chess moving at dozens of maneuvers at once.

Feints, fakes, deception: these all play a part in the vast mechanics of SoulCalibur 2. It helps to have a friend (or friends, preferably) to learn with however, seeing as the computer opponents have no real gray-area - it's either easy as pie or tough as nails. Once you discover the exquisite, artful fighting game that lies underneath, you'll be thanking yourself for the best $20 you ever spent.

I guarantee it. This is THE greatest fighting experiences since Bushido Blade II. Don't get me wrong, i am no big fan of fighting games, but this game was truly great! The gameplay is fast-paced and the graphics are supreme, but as with most masterpieces you don't care for the graphics, this games greatest advantage is it's gameplay. The game doesn't contain that much 'combos' as such, you rather have to find your own style and flow with the various characters. There are as many styles as there are characters, from the fast-footed ninja Taki to the powerful Nightmare and his two-handed sword Soul Edge. Fast-paced, precise control and High replay value, it deserves a strong ten.

I haven't played a true beat em up for a while; the last one I played before this game was Smash bros. Melee which is a radically different fighting game. SC2 is overall richer than the average fighter in terms of replayability and lastability. As well as the arcade, practice, versus, time attack and survival modes, there is the Weapon master mode similar to the Edge master mode in SC. This is the main story playthrough for the home version of the game and has to be completed twice to unlock the majority of the games features. Via enemies defeated and money earned through battles won for various reasons, the rest of the game's features are unlockable, and there are many.

Over 200 weapons are unlockable for the characters, as well as costumes and arenas, the 'extra' versions of each of the other gameplay modes,which allow you to use weapons acquired in weapon master mode, the museum features such as art galleries, character profiles, fighting theaters and demonstrations. As a hardcore gamer, I completed weapons master mode fully in a week, and still love it a week on, which is more than can be said about most fighting games after their main gameplay feature is completed. This is not a button mashers game; each character has their own unique style of play and mastery of their moves is essential to victory in matches. The graphics and sound are excellent, as is the gameplay; very fluid, and each character has layers of combos. The GCN version is the best in my opinion due to the most responsive controls, coolest exclusive character and faster loading times. This game will take the average gamer a few months to complete fully; achieve 99 ranking (i'm currently on 74) buy everything for every character etc.

And the versus mode, while dissapointingly lacking a human-cpu free fight option, will never become repetitive. This game is the ultimate fighting game and should be in every fans collection. I never had the privilege of playing the first Soul Calibur game so I can't compare that and Soul Calibur II. It sort of has a Tekken III feel but the control is better and you have more to do in your environment.

However, fighting games are very limited as far as their gameplay goes and have been for a while up until now. Soul Calibur II changed some of that, it gives players more to do than just sitting there mashing buttons and hoping you can beat the computer which can duck and block your every move, there is some strategy in it, most of it (as mentioned previously) has to do with the environment, also the variety of weapons and characters, and most importantly, the gameplay itself. Aside from having beautiful graphics and some of the most detailed areas I've ever seen, the environment also has a lot of hidden dangers in some cases, which makes the strategy more intense. At times you will play special missions in which the only way to defeat the enemy is by knocking him against the wall, throwing him out of the ring, and things like that.

What would a game be without characters and their kick-tail weapons? The answer of course is nothing. And this game is far from nothing with the variety of characters and weapons at your command. With secret characters and dozens of battle gear to unlock, there is a lot of replay value because you'll always be sitting there thinking 'just 100 more gold and I can buy the Razor Sword for Link, just 100 more.' And finally the gameplay itself. The controls are tight which makes it easy to swing that two-ton battle axe out there giving great pain to the reciever.

The game is sometimes repetitive as far as the actual fighting goes, especially in the dungeons where you have to navigate and take paths that are usually the wrong ones. But one thing that can fix all of that in an instant is multiplayer mode! You'll have to take turns with all of your friends because it's only two player but it's well worth it. You can unlock different kinds of multiplayer modes which is a plus.

One cool multiplayer option I like is team battle. In team battle you can choose up to six characters and you battle another player who has there six people. If one in your team is defeated then next character in line enters the ring.

It's great fun, especially when your friend is losing all his guys trying to beat Raphael who is the first person in your team. Good areas, characters and weapons, and gameplay itself, make an awesome game, and that is exactly what this is. If you love fighting games then this is the one! This is an amazing game. It's the sequel to Soul Calibur. I always been a fan of Namco's fighting games, as well for it's Soul Series. First we have Soul Edge (Arcade version) Then the PSX port called Soul Blade, Then Soul Calibur and Soul Calibur 2.

The graphics are just as amazing as it's arcade counterpart. I first played SC2 back on the arcade back in 2002.

The music is great also and has a great feeling to it. I personally like the track called 'Eternal Struggle'. The same great characters from SC1 are there, Like Kilik, Maxi the Dandy pirate and Misturugi the Samurai.

New comers also enter the fray like Yunsung, Talim and Rapheal. The console version has exclusive characters. Link for the Game Cube Heiachi for the PS2 Spawn for the XBox. I really didn't care for the console characters.

It's a great game for the Holiday Season. This being the only game of Soulcalibur I have played the full game of not counting the demos. Now this game got my interest from the start for the game play, the characters and the graphics.

The characters we get in this game are: Astaroth,Cassandra Alexandra,Cervantes de Leon,Charade,Hong Yun-seong,Inferno,Ivy Valentine,Kilik,Maxi,Mitsurugi,Necrid,Nightmare,Raphael,Seong Mi- na,Siegfried,Sophitia Alexandra,Taki,Talim,Voldo,Chai Xianghua, Yoshimitsu. What makes the game different is that The Playstation 2, Nintendo GameCube and X-Box each got their own exclusive character. Playstation 2 Exclusive Character: Heihachi Mishima from 'Tekken' GameCube Exclusive Character: Link from 'The Legend of Zelda' X-Box Exclusive Character: Spawn from the comic book series of the same name.

That's what gives the game it's special it factor was the fact each copy of the game got a exclusive character which means you had to think hard on the right one to get. The game graphics are some of the most beautiful graphics ever, the characters look superb and well done with attention to the detail of the character models and their weapons effects are cool as well. The level and arena designs are just amazing it's like looking at art the whole time you're playing the game. The sound is very well done and you can feel and hear the effect of each weapon during the matches.

The music is great and it matches the game play which is rare now. The voice acting is good as well with some creative writing. The controls work well but be warn it is not a button smasher type of a game so you got to be prepare to fight. The Game Play is just non-stop fun it's hard to dislike the game play because of the amount of characters to chose from to have battles with. The only dislike I have about the game is some of the combatants when control by the computer just seem to have the edge unless you have play this game over and over to get better at it Overall Soulcalibur 2 is a beautiful well balance fighting game that it sure to be in any video game library With great graphics, beautiful arenas, cool characters and a game play factor that is superb you'll be in for a great game.

I give Soulcalibur 2 an 8 out of 10. Soul Caliber 2 is the sequel to the Arcade game called 'Soul Caliber.' It's a really fun fighting game with more stuff than you actually need. The game has a lot of characters to choose from.

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There are at least fifteen, if not more. Each one has their own combos to use.

There are a lot of combos. If you want to use you character well in battle, it's best to use only the simplest combos until you're ready. You can also buy weapons for your character. Each character has about ten unlock-able weapons (I don't know the exact number.) and each has different abilities and powers. For example, some might be more powerful, but have a short range. The graphics are stunning and detailed. The sound system is superb.

Each character has their own voices that they say if they get hit, hit the opponent, or whatever else there is. If you are a hard-core fan of fighting games, this is one that should not be missed. Soul Calibur 2 was a much better game than people said it was. The graphics are beautiful, the combos and techniques are great, and there's a huge variety of characters to choose from. Including the 3 exclusive characters available depending on the system you have.

I, personally, was lucky because I own a GC which means I got Link form LOZ as a playable character! The game has many modes and un-lockables to choose from and gain which will keep you busy plenty.

The new Weapon Master mode has some significance, but not much. I would recommend renting this game because its a very unique fighter game with cool characters and weapons. I would only recommend this game for buying if you don't mind some corny stuff and play games that have lots to do.

First there was Soul Edge (inexplicably re-titled Soul Blade for PS1) who had a number of unique concepts to fighting games, but ultimately came at a time when all 3D fighting games (and most 3D games) sucked and featured lousy control. Then came the game widely considered a flawless entry in the fighting game genre: Soul Edge's sequel under the name `Soul Calibur.' So now we have Soul Edge part 3 or Soul Calibur II. Funky naming schemes aside, Soul Calibur looks better than Soul Calibur and feels about the same. I would probably bash Soul Calibur II for its extreme timidness to explore new areas; however, Soul Calibur found its way to one console: the DreamCast and I never got to enjoy the first Calibur game at home. So, I'm feeling a little forgiving.

The jump from Soul Edge to Soul Calibur was like going from one world to another-from crappy blocky 3D with piss poor control to an awesome and all around solid game. Calibur 1 to Calibur 2 is a babystep. Few all original characters (Raphael and Talim), a few Tekken 3-ish new characters (new characters who play like old characters: Cassandra, Cherade, Yansung), and the home version features an array of characters not in the arcade.

Most of which are throw-aways (Berzerker, Assassin, Necrid), but what the hay. Sueng Mina's back! Though PS2 got the short end of the stick as far as exclusive characters go. Xbox gets Spawn. GameCube gets Link. We get to play as Heihachi for the sixth time in a Namco fighting game. Soul Calibur II (home) pushes the envelope for special features even though it does absolutely nothing for me.

After exploring Weapon Master Mode you get an array of variations to the now typical Survival, Team Battle, and Practice modes. Typical things to unlock-more characters, artwork, character endings/profiles, etc, etc, etc. And, of course, there's Weapon Master Mode, itself, which for Soul Blade fans it's the same concept as Edge Master mode. It tells a story and explains the circumstance surrounding each battle, and even gives you annoying circumstances to attain victory (your enemy is vulnerable only for air combos, their life regenerates, beat all 7 on one life bar, you get the idea.) And as you progress, you gradually unlock more characters, stages, weapons, bonuses, etc.And Namco gave us dungeons to explore.

Which was a shot in the arm. The dungeons sound cool and intriguing, but are really rather redundant not to mention monotonous (especially the all Berzerker/Lizardman dungeons) once you start playing them. I'd of liked to have seen more of a (can't believe I'm saying this) Tomb Raider / Tekken mode (a la Tekken 3) / Mortal Kombat: Mythologies approach to the dungeons than what we get: room by room, click the next room and fight, click and fight, click and fight. I love Soul Calibur II as a fighting game.

I really do like the fighting game aspect, but I'm disturbed by the trend in fighting games and the cheap tricks Namco is leading other fighting game makers into doing to increase replay value - making you play the game X amount of times in X different variations to acquire all the 'hidden' features of the game. It was cute and it was fun with Tekken 2, but in the madness to one up previous games it's starting to get ridiculous the amount of crap available and the things you have to do to get it. Were this any other game but Soul Calibur II, I'd jump ship and forget about the items that I've not yet acquired. But fortunately, SCII is an extremel solid game that is fun to play multiple times.

But even for SCII Namco is pushing their luck and this fan's patience. I used to be against codes and looked down upon them as cheater's tactics once upon a time, but I'm starting to miss them in this age of `beat my fighting games 300 times to get the cool features.' I don't have much of a life, but my time is a little more valuable than that. Final comments: mediocre upgrade from SC1, but SC1 was an awesome game so SC2 is still good.

Just not a great 'sequel'. The fighting side of it is wonderful.

The `extras' go a little overboard and come across as more annoying than imaginitive. But SC2 is probably the best fighting game available on all three consoles. I've loved the Soul Calibur series ever since 'Soul Blade' came out on the original PS1 Soul Calibur which came to DC blew me away now we got Soul Calibur 2 which made it's way to Xbox, PS2, and GC Soul Calibur 2 is more of the same which isn't really a bad thing. SC2 has better graphics, solid control, good cast of characters, and plenty of extras to unlock now onto what disappointed me The game feels a bit unfinished like it was rushed The beginning movie is really neat however When you beat the game in Arcade Mode instead of some cool FMV Sequence you get a few picture stills with no voice and a few brief lines telling you what happens to your character after THAT'S IT?!!!!

Soul Calibur Ii Gamecube

Man was I angry having picture stills with no voice instead of a end movie really kills the production value of this game. Another disappointment the end boss Inferno he's just a rip off of Charade except he's on fire they took a major shortcut in designing the end boss. The environments they are lush and beautiful however not very interactive.

It would have been neat if you could destroy the walls have the arena be completely destructible it would add more realism to also no blood? Come on Namco! If you slash someone with a sword yellow and orange sparks aren't going to come out of them blood will SC2 SC and Soul Blade are all great fighting games however, despite it's dated graphics Soul Blade is still my favorite amongst the series due to it's solid presentation and production vales.

Alternate costumeAt the character selection screen, highlight a fighter and press Guard. Alternate introduction screenSuccessfully complete all Weapon Master missions. Also unlock every mode, weapon, and character to hear Sophitia say 'Soul Calibur 2' at the 'Press Start' screen.

Additionally, unlock everything (all characters, modes, artworks, costumes, weapons, etc.) to hear Voldo breathing strangely at the 'Press Start'. Alternate stagesSome of the stages that can be unlocked in weapon master mode have alternates. To choose an alternate, highlight the desired stage and press Right or Left.

Not all stages have alternates, and some have more than one. Character statementsAt the versus screen, press A, B, Y, X, L, R, Z, or any direction on the C-stick for various optional character statements before the match. Character profilesSuccessfully complete arcade mode with a character to unlock their profile. Voice actor namesAfter unlocking a character's profile in arcade or extra arcade, enter the characters' profile. When you are at his/her profile, select 'Voice'. Once in this new menu, press L. A small box just above the menu will appear for a few seconds, giving the name of the actor/actress who played the voice of the character.

Play as AssassinTo unlock Assassin, you must already have weapon master mode completed once. In chapter 8, complete the stage 'Crystal Mine', in both the extra and normal missions. This will open up a path to sub-chapter 3. The second mission in sub-chapter 3 is called 'Castle Of The Damned'. Since you hav already completed the game once, you will have an extra mission for 'Castle Of The Damned', in which your opponents are faster.

You must defeat the enemies, who are (in this order): Voldo, Ivy, Yoshimitsu, Taki, and Assassin. Complete the level to unlock Assassin. He is available in all two player modes except for arcade and extra arcade. He is also available in practice and extra practice modes. Assassin has six costumes to choose from, and some of the best combo and juggling moves in the game.

Play as CervantesIn weapon master mode, complete chapter 3. The last area in chapter 3 (the eastern-most mission) will occur on the Pirate Ship level, and the last character fought will be Cervantes. When he is defeated, he will become playable in all modes.

Play as CharadeIn weapon master mode, complete chapter 2. The first mission in chapter 3 (western-most mission) will have you fighting Charade. You can only do a ring out to win this match. Defeating Charade will unlock him/her/it in all modes.

Charade plays much like Edge Master/Inferno. Play as BerserkerSuccessfully complete all 10 chapters, then replay sub chapter 1. This should be a dungeon where you fight lots of berserkers.

Defeat the Boss to unlock Berserker in all modes except weapon master mode. Play as LizardmanSuccessfully complete sub-chapter 2 in weapon master mode. Lizardman will only be available in two player team battle mode, versus mode, extra versus mode, and basically any mode that involves two players. The only single player mode he is in is practice mode. Lizardman does not have a move list, but most of his grapple moves are similar to Nightmare's. Play as Seung MinaIn weapon master mode, get to chapter 6.

Near the middle of the chapter, there will be a palace icon. This fight will be against Seung Mina. Defeating her will unlock her in all modes. Play as SophitiaIn weapon master mode, complete chapter 4.

The final area (eastern-most) will be a dungeon, with the last Boss being Sophitia. Defeating her to unlock her in all modes. Play as YoshimitsuIn weapon master mode, complete chapter 2. The last area in chapter 2 (eastern-most mission) is a dungeon area.

The final 'Boss' of the dungeon is Yoshimitsu. Defeating him will unlock him in all modes. Sub-chapter 2To unlock sub-chapter 2, completely clear chapter 4, reach level 72, then replay a chapter 4 mission.

Martial art demonstration modeIn weapon master mode, complete the southern-most mission of chapter 3. When complete, a road will form to the south, into a 'subchapter.' The shop in this area sells all of the character weapon demonstrations. Extra arcade modeSuccessfully complete arcade mode with any character to unlock extra arcade mode.

ModeSuccessfully complete extra arcade mode with any character to unlock extra vs. Extra survival modeSuccessfully complete survival mode with at least ten wins to unlock extra survival mode. Extra practice modeSuccessfully complete weapon master mode with any character to unlock extra practice mode. Team battle modeSuccessfully complete extra team battle mode to unlock extra vs.

Team battle mode. Arcade version openingPlay the game in extra time attack mode on the extreme difficulty setting four times to unlock the arcade version opening. Home version openingPlay the game in extra survival mode with the no recovery setting four times to unlock the home version opening. Demo theater and character biosSuccessfully complete arcade mode or extra arcade mode with any character to unlock the demo theater and character bios. TauntSelect arcade mode. After you choose your character; press A while the stage loads to hear your character taunt the second player.

Galactic Phantasy Prelude. Game » consists of 0 releases. Released Oct 29, 2012 iPhone; Space tactics game. Short summary describing this game. This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. Galaxy phantasy prelude walkthrough. Galactic phantasy prelude wiki Rogue Galaxy Walkthrough Planet Juraika Leo King Mad Witch. June 6, 2009 May 5, 2007. Juraika Make a return visit to Juraika now that you’ve figured out where to go. Take a right (head west) when leaving Burkaqua Village. You’ll eventually come to the Path to the Ruins transporter. Galactic Phantasy Prelude – game hints. Posted on November 15, 2012 November 16, 2016 webmaster Posted in What's New. How to check my game progress? To check your game progress, simply tap the “log” button on the top menu bar and check the latest entry for your next destination. Game Walkthroughs & FAQs Walkthroughs, in-depth FAQs, and other helpful contributions from the community. Home » galactic phantasy prelude walkthrough. 05 May Posted by Lord Yuan Shu in Rogue Galaxy 3 comments. Rogue Galaxy Walkthrough Planet Juraika Leo King Mad Witch. Juraika Make a return visit to Juraika now that you’ve figured out where to go. Take a right (head west) when leaving Burkaqua Village. You’ll eventually come to the Path to.

Slow-motion replay with camera controlDuring a replay, press R and control the camera by pressing the Analog-stick. Control loading screenAt the vs.

Screen while the stage is loading, press L or R to make the characters speak. Soul Calibur weaponsClear all of sub-chapter 4, Mt.

Procyon, to unlock extra chapter 2 (Cephues). You will now be able to buy all Soul Calibur weapons, ending arcade version costumes for Voldo,Taki, Talim, Seung Mina, Cassandra, and Sophitia. Easy moneyAfter successfully completing chapter 1, return to the training area (the first mission) and complete training again. Almost every time, you will get between 300 to 500 experience points, and between 300 and 600 gold.

Soul Calibur Ii Gamecube

Also, go to the gambling fight with the bonus for each hit landed on the opponent. Additionally, go to the level where you must face four people and get a bonus. This will be stated at the top where the article is located. Land as many hits as possible (Talim is recommended). You will receive about 28,000 gold. Easy ring outsGet your opponent to the edge of the ring with Nightmere.

Do a back and vertical slash. Your opponent will fly into the air and fall out of the ring. Regaining healthWhen you are in a dungeon and do not regain full health back after a battle, just go to the first square in it and fight there. You will start at full health again. Higher ranking titlesRankings are based on experience in edge master mode. A good level to earn fast experience is Er Rai.

It is in extra chapter 2 (Cepheus). For example, 500,000 experience earns you level 77, Grand Edgemaster Of The Basilisk. Soul Edge Complete weaponsTo buy soul edge complete weapons, for any weapon master mode player, complete both the regular and extra missions at the Ancient Amphitheater in chapter 9.

This unlocks the path to Northern Algol. Complete both missions there. The road to extra chapter 1 is unlocked after that. If you shop at this area, you will have everyone's Soul Edge (Complete) weapons to choose from. Note: This was done after completing every previous regular missions and all extra missions up to this chapter in weapon master mode. Turn jumpsAfter selecting a character from the profile menu, press L and R to have that person hop in circles.