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Plunder Pirates is a battle-strategy game from Rovio Stars. In this game, you take charge of a band of pirates and attack rivals' strongholds while keeping your own spoils safe from war. Have you just downloaded the rather enjoyable pirate-em-up Plunder Pirates and are in need of some assistance? Never fear, for we’re here with a few tips and tricks to make your early days as a bloodthirsty pirate a bit easier! Starting Out. When you first start, you get the aid of a protective shield for the early moments of your pirating. There are a lot of new elements in this great title and I am sure that you’ll put our tips and tricks (aimed mostly for beginners) to great use and create the perfect pirate island. Now let’s get to business and let’s check out below some Plunder Pirates cheats, tips and strategy advice! Focus on building up your resources first. FAN GUIDE Plunder Pirates - The General Tips & Tricks and FAQ Thread - Version 2.0.0 (Aug 21) Discussion in 'General Discussion' started by Edward Kenway, Oct 4, 2014.
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SUBSIM is an online publication founded by Neal Stevens in Jan. 1997 that focuses on naval and submarine computer game reviews, articles,[1] and news. Subsim is short for Submarine simulator. Subsim's forums have been online since 1999, with archives back to 2001. Membership totals were 117,023 at August 2016, with approximately 7700 active members daily. International meets have been held in London, Houston, Amsterdam,[2] Copenhagen, Groton, Germany, and Tokyo.
Subsim is the media outlet for game publishers that feature naval content, a resource for military strategists,[3] as well as a source of editorial comment on the state of PC computer simulations and games.[4] Subsim members have been consultants and testers for game such as Enigma: Rising Tide, Silent Hunter II, Silent Hunter III, Dangerous Waters, Sub Command, Fleet Command, Destroyer Command, among others. Shortly after the release of the ill-fated Silent Hunter II, Ubisoft agreed to provide Subsim with the game source code to replace the rTime multiplayer engine with DirectPlay. Subsim members raised $10,000 to pay a programmer to make the improvements.
Significant events[edit]
1998 - Subsim gets their first industry interview: Mike Jones of Aces of the Deep answers a series of questions about his groundbreaking U-boat sim. Also, the Subsim Fix My 688(I) Campaign[5] begins, designed to urge EA/Sonalysts into producing a no-cheat patch for Jane's 688(I).[6]
2002 - Subsim works with Ubisoft producer Carl Norman to initiate a broad reaching mod that will convert Silent Hunter II and Destroyer Command from the original MP engine (rTime) to Microsoft DirectPlay. The mod is deemed Projekt Messerwetzer[7] (messerwetzer (ms-r-vt-zr-) n. [German] - A craftsman who sharpens old knives.) To avoid legal constraints, Projekt Messerwetzer is funded purely by donations and will be free to all. Subsim donates $1000 and Subsim players eventually raise $10,000 for the project. Multiplayer was significantly improved with this unofficial patch.[8][9]
2003 - Subsim and Sub Club members meeting in London for the first Intercontinental Meeting.
2004 - Subsim Editor Neal Stevens attends the 2004 E3 convention in Los Angeles. First looks at Sid Meier's Pirates, Akella's PT Boats, and Ubisoft's Silent Hunter III reveal that 2005 will be a very good year for subsim players.
2006 - Neal Stevens of Subsim[10] is invited aboard the new nuclear submarine USS Texas for a media tour. The Sept. 9 commissioning ceremony drew than 10,000 guests and visitors to Galveston, including ship sponsor First Lady Laura Bush, Sens. Kay Bailey Hutchison and John Cornyn.
A version of the missile, the Kh-101 is in development. They are equipped with a system which allows them to cruise at an altitude lower than 110 meters at subsonic speeds while obtaining a accuracy of 15 meters with an. In this short time frame, the Soviet Union was working on nearly ten different types of cruise missiles. It has similar qualities as the Kh-55, except that its range has been extended to 5,000 km, equipped with a 1,000 kg conventional warhead, and has stealth features which reduces its probability of intercept.In the late 1950s and early 1960s, the Soviet Union was attempting to develop cruise missiles. They are air-launched from either, or, each able to carry 16 for the Tu-95, 12 for the Tu-160, and 4 for the Tu-22M. Astroflux space game.
2007 - Subsim publishes the 2007 Submarine Almanac,[11] celebrating 10 years on the web with a flotilla of stories, articles, and art from naval historians, subsim players, game developers, and Navy men. Foreword by Bestselling Author Joe Buff.
Abraham Zeegers of Netherlands, moderator and host of the 2005 Subsim meet, is found dead in his Amsterdam apartment, less than one week after he had testified at the Willem Holleeder trial. Dutch media discovered that although Abraham was a state witness in protective custody, he had a secret identity and was prominent in the Subsim forums.[12]
2008 - Subsim's server is knocked offline by a transformer explosion and fire[13] at The Planet Internet Services (ex. EV1 & Rackshack) Houston datacenter. At first, the Planet was able to restore power after two days but the datacenter's backup generator failed, and the website was down two more days.
2009 - Subsim hosts their fifth international meeting in Copenhagen, Denmark.[14] Members shuttle to Kiel, Germany to tour U-995, the only remaining Type VII U-boat and conduct dives onboard Peter Madsen's 18.2m(approx.) homebuilt submarine, UC3 Nautilus.
2010 - Subsim breaks the 50,000 member mark. The annual April Fools' Day prank[15] causes a furor.
2016 - Swedish submarine game HMS Marulken is picked up as Subsim's first game production: Wolfpack.[16][17]
Notes[edit]
- ^Broad Coverage: Rig Ship for Ultra Quiet on broadcoverage.com
- ^Subsim Amsterdam MeetingArchived 2009-12-23 at the Wayback Machine
- ^Project 971 Shuka-B Bars-class on globalsecurity.org
- ^The Future of Submarine Games on Ethical Element
- ^Deep Domain: Sub News on cavalla.org
- ^War Game Still Rages on New London Day by Robert A. Hamilton (December 19, 1998)
- ^Submarine simulations on Froola
- ^Trotter, William (2003-05-01). 'Submarine marries Destroyer: The long vaunted union of SSI naval-sims is complete - thanks to fans'. PC Gamer. Retrieved 2017-05-06.
gave source code to subsim.com [..] a fund raising drive netted more than $7000 to jump-start Project Messerwetzer [..] Skilled volunteers and playtesters rallied to the call [..] a free 5MB to 6MB patch that will be finally polished and playtested. The original crippling flaw, multiplayer instability, has been dramatically minimized [..]
- ^Scott Parrino (24 May 2003). 'Behind the LInes #5'. The Wargamer. Archived from the original on 30 November 2005. Retrieved 2017-05-06.
Subsim Review served as the gathering place for Projekt Messerwetzer, the project that brought Silent Hunter II - Destroyer Command computability to full fruition
- ^Technology sets submarine apart from others on Galveston Daily News
- ^SimHQ: Review of the Submarine Almanac on simhq.com
- ^Bezoekers Subsim.com betreuren dood Holleeder on Bright.nl
- ^Explosion At ThePlanet Datacenter Drops 9,000 Servers on Slashdot
- ^Uncle Biek: Adventures in a sub on giantpixelracingteam.net
- ^April Fool's joke on subsim.com
- ^Καλύβας, ΑΠΟ Δημήτρης (2016-06-26). 'Το HMS Marulken χρηματοδοτείται από την κοινότητα Subsim'. IGN.com Greece. Retrieved 2016-07-17.
- ^Stone, Tim (2016-07-22). 'Submarine Dreams'. Rock, Paper, Shotgun. Retrieved 2016-07-24.
External links[edit]
- Subsim.com official website.
- Projekt Messerwetzer An unofficial multiplayer upgrade for Silent Hunter II
- Akula: The Soviet Shark Subsim Article on Global Security
- 2007 SUBSIM Almanac foreword by author Joseph J. Buff Joe Buff Publisher website
- 2007 SUBSIM Almanac book review Strategy Page
- Submarine Marries Destroyer! PC Gamer magazine
- Subsim.com Site Info (Third party) Freewebsitereport.org
- Front page archival images Wayback Machine