San Francisco Rush 2049 Arcade Manual

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.: February 17, 2006.: March 17, 2006Mode(s),3dfx Voodoo 3Quantum3DSan Francisco Rush 2049 is a developed by and published by for the,. It was released on September 7, 2000 in North America and November 17, 2000 in Europe.

It is the third game in the Rush series and the sequel to. It is also the last game in the Rush series to be set in the city of San Francisco, and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release.

Rush

The Dreamcast version was later re-released as part of for the, and; and later as part of. Contents.Gameplay The game features an arcade-style physics engine. Tracks are based around a futuristic representation of San Francisco.Cars have the ability to extend wings from their sides, allowing for mid-air adjustments. This feature is a product of the science fiction setting and as such is not seen in other entries in the Rush series.As with previous titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. The game also includes a multiplayer battle mode and race mode for up to four players. There are six race tracks, four stunt arenas, eight battle arenas and one unlockable obstacle course named 'The Gauntlet'.

Various car types and upgrades are unlockable throughout the game, though cheat codes offer instant achievement of these elements.The single player race mode encourages exploration of high difficulty off-track shortcuts, creating a risk and reward structure to the gameplay.The game's soundtrack mostly comprises, and.Arcade game The arcade version was an eight-player game (but more commonly bought in pairs), sit-down machine with force feedback steering wheels, gear shifts, and three pedals (gas, brake, and clutch). A telephone-like keypad to the right of the steering wheel gave players the option of choosing a and allowed them to earn points to unlock new cars and tracks. Winter wonderham. The machine used a.Arcade release history The original San Francisco Rush 2049 was released in October 1999. This version features a roster of five playable tracks and eight different cars, with more unlocked as the player progresses through the game. In each stage the player must race seven other CPU-controlled cars. The racetracks contain a total of 100 coins which when found unlock new cars and paint jobs.In 2000, Midway released an upgraded version, Tournament Edition, that fixed bugs and added new tracks and cars.

It also had the ability to connect to an external server, via a T1 network connection, and play against other players in an online tournament. The upgrade was recalled soon after as Midway shut down its online tournament network, although it may still be found in a few sites that retained it such as Video Bobs Starbase Arcade in San Rafael which was heavily involved in play-testing as a result of their proximity to the Midway West campus. In 2003, Betson Enterprises released an upgrade, called San Francisco Rush 2049 Special Edition, that added two new tracks, ten new cars, and new shortcuts. This game was the final game released to carry the Atari Games moniker prior to the company being renamed Midway Games West later that year, with the Special Edition version release being the final Midway arcade game altogether, released two years after Midway shut down their arcade division and just before Midway Games West shut down that same year. Soundtrack list Rush 2049's soundtrack mostly comprises genres of big beat, break beat, and techno.

All Arcade songs were composed and produced by Mike Henry, while Barry Leitch composed and produced for the and versions, which have almost entirely unique soundtracks. The N64 version contains twelve music tracks, almost all of which are exclusive to that version and do not feature in the arcade versions. The Dreamcast version includes twenty music tracks, many of which are the same as the arcade versions and some of which are exclusive to that version.

The arcade version includes eight music tracks, six of which are used during gameplay.Ports San Francisco Rush 2049 was ported to the and the in 2000. The Nintendo 64 and Sega Dreamcast versions, as in the original arcade version, contain and advertisements.

When released under licence as, the Slim Jim advertisements were removed and replaced with logos. All console ports featured a variation from the arcade version, that being the addition of stunt wings. The arcade version did not feature the stunt wing ability, which allowed players to perform maneuvers in the air whilst gliding.San Francisco Rush 2049 was also ported to the by and published by Midway Games. The tracks differ from the other versions whilst the cars are identical. The racing takes place from a.Midway Games had plans to create a double pack for and San Francisco Rush 2049 under the name Hydro Rush for the, but the game was canceled, when the project moved to Midway Arcade Treasures 3. Reception Jeff Lundrigan reviewed the Dreamcast version of the game for, rating it five stars out of five, and stated that 'One of the truly great games just got even better.'

References.

For the Nintendo 64 system.Written by Jordan Stopciati (superstar64).E-mail:This FAQ was last updated: This is version number: 0.98-San Francisco Rush ® 2049 and all related logos are © 1999 Midway GamesWest Inc.This FAQ/Walkthrough is copyright © 2000-2001 by Jordan Stopciati.1. Legal Stuff3. Rush 2049 from A to Z4.

Silver Coin Locations8. Gold Coin Locations9. Stunt Mode10. Battle Mode11.

Obstacle Mode12. Race Mode Shortcuts13. General Strategy14. Unlocking Extras16. EndIn simple terms, the width is 72 columns, this has been typed up inWord 2000 (in Rich Text Format), and in Courier New 10 font, monospace.MONOSPACE TEST.If the number row and the asterisk row line up properly, you shouldhave no problem reading this document. If you don't, your browser mayhave problems reading text files.

So preferably upgrade your browser tothe latest available version and the file should look how it isintended to look.-COIN PROGRESSRace coins - 48/48 silver, 48/48 gold, 96/96 total.Stunt coins - 32/32 silver, 26/32 gold, 58/64 total.Total coins - 80/80 silver, 74/80 gold, 154/160 total.So at the time being, stunt coins are excluded from thisFAQ/Walkthrough. However, once I have gotten all the stunt coins, whichmeans I will have unlocked the Panther car, they will be included.Expect to be updated regularly.February 13, 2001 - Version 0.98 - Happy premature Valentine's Day.Descriptions for battle courses 3 to 8 and shortcuts for tracks 5 and 6are missing, but that's because I'm in a hurry to get this online.

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