Indiana Jones And The Last Crusade Tank
There are several different styles of uniforms worn by the German military and SS throughout this film. When Indian Jones is in Austria and Berlin, Germany the military uniforms are accurate for that period (mostly seen in the film is the M36 Field Blouse - with its characteristic bottle green color on a field gray uniform). However, while in the Middle East, the German soldiers are wearing the distinctive olive drab or khaki tropical uniform of the Afrika Korps (which was based off of the M40 Field Blouse design but with a lighter material). The Afrika Korps infamous insignia of the Palm Tree over the Swastika can be seen throughout the film on vehicles. Also while Indiana Jones is in the Third Reich (Austria and Berlin) while the M36 style uniform may be correct, many of the SS troops are seen wearing the visored M43 field cap; visored field caps of that style did not exist in 1938 (unless they were they heavy caps worn by ski troops -which are not present in this film). Elsa is seen wearing this style field cap during the latter part of the film.
R/TankPorn: TankPorn is for all things Battle Tanks, Armored Fighting Vehicles, Armored Cars, Self-Propelled Guns and Support Vehicles affiliated. Indiana Jones and the Last Crusade is a 1989 film directed by Steven Spielberg and starring Harrison Ford, Sean Connery, Denholm Elliott, Julian Glover, Alison Doody, River Phoenix and John Rhys-Davies. This film is the third released, though the twenty-fifth chronologically, in a series of film.
Lastly, throughout the film, many of the Nazis are wearing various types of World War II combat medals, even though this film takes place before the war and the creation of some of the medals / ribbons. Shortly after escaping from the Venice catacombs, Indy and Marcus look at the rubbing that Indy scribbled off from the Knight's shield and it mentions the city of Alexandretta.
Indy then later mentions that 'the present-day 1938 city of Iskenderun was built on its ruins', implying that Alexandretta was the past-name of the city and Iskenderun the present-name. In actuality, the city was still named 'Alexandretta' in 1938, and didn't officially change its name to 'Iskenderun' until the following year. When Colonel Vogel is in the desert with the party heading towards the site of the Grail (at 1h24m), he says 'It must be within three or four miles, otherwise we'll be off the map'. He's supposed to be a German, and in Germany, the metric system was the official system of weights and measures since the formation of the German Empire in 1872, and metrication efforts had begun in the German states,kingdoms, and principalities since after the Napoleonic Era in the early 1800s. He would have said 'It must be within five to seven kilometres.' After Kazim lights the petroleum in the Knight's tomb on fire, Indy and Elsa are then forced to exit the tomb by escaping through the sewer system underneath the Library.
However, Kazim and his men immediately exit the Library and chase Indy and Elsa on foot. The issue is that Kazim and his men immediately search for Indy and Elsa outside the Library despite the fact that they never actually witnessed Indy and Elsa escape the tomb through the sewers. Kazim set the petroleum ablaze with the assumption that either Indy and Elsa would either burn to death or succumb to smoke inhalation. Given that the fire would be burning for at least a few hours, Kazim and his men would be unable to inspect the interior of the Knight's tomb to confirm Indy and Elsa's demise. With that logic, there would be no immediate reason for Kazim to assume that either Indy and Elsa had escaped. When Henry Jones enters the tank to rescue Marcus, the tank's crew and/or additional soldiers are not inside.
Colonel Vogel then enters the tank with two aides. When Donovan from the outside informs Vogel that Indy is getting away, Vogel closes the tank's hatch and the tank's engine appears to start, signifying it is on the move. However, at no point did we see the tank's driver or additional crew enter the tank, whom we see in later inside shots of the tank.
This suggests a lapse in continuity. If the tank's crew entered after this scene, Vogel's closing of the hatch appears to be entirely redundant. The entire sequence with Indy hanging from the splayed barrel of the tank is wrong.
First, there is no way the strap on his satchel gets out and around the splaying for him to get caught. Second, when he realizes the strap is caught he acts like there's no way to get out.
The strap is under his arm pit. It'd be easy enough to raise his arm and drop off. Third, after the tank abruptly swerves away saving Indy, in the next shot he's just jumping back up on the tank - satchel in place. How did he do that? He'd have to get the strap back out around the splayed barrel.
There are a number of factual errors involving the Zeppelin seen in the film. The registration is given as 'D-138.'
All actual Zeppelins used for passenger travel had a registration number in a 'D-LZ (number)' format. Even if this number was meant to be consistent with actual Zeppelins, no real life Zeppelin was built after the D-LZ130 Graf Zeppelin II, which was manufactured alongside the Hindenburg but was never used for commercial travel.
Finally, the film is set in 1938, and no commercial Zeppelin travel continued following the Hindenburg disaster in May of 1937. Although the German Zeppelins could carry cargo (the Graf Zeppelin carried a car to South America), they were not equipped to carry and launch airplanes. Only the rigid dirigibles used by the US Navy could launch, retrieve, and house airplanes. However, the Indiana Jones films are largely intended as an homage to the movie serial segments of the 1930s-1940s, and some artistic license was clearly taken throughout the series for the sake of exciting action/adventure visuals and scenes. Additionally, some actual trapeze connection attempts on the Hindenburg were made in real life by World War I flying ace, so this is not outside the realm of possibility. After Kazim lights the Knight's tomb on fire, Indy swims under the petroleum to search for an escape route. Indy would never have been able to open his eyes in a well of petroleum as it would cause burning pain and transient corneal injury.
The only way Indy would have been able to keep his eyes open is if the well was comprised mostly of water with petrol merely floating at the surface, which is what was really there. It can plainly be seen that the trenches are not filled with oil, but with water with petroleum floating on top of it. As young Indy, played by the late River Phoenix, is trying to evade Fedora and his men, he is not wearing any gloves during the chase.
Fedora then calls down to Indy in the lions den boxcar to toss the whip up so he can pull him out and retrieve the cross. As he's pulling him up, Indy is now seen wearing a glove on his right hand and holding some sort of contraption that wasn't there before. The scene then cuts immediately to Indy popping out the top with his hands both bare and no sign of the glove. The glove was probably used in making the film for protection of River's and/or the stuntman's hand, while the contraption he's holding maybe some form of bait to attract the lion.
The scene cuts very fast and I'm sure back in 1988, the filmmakers weren't thinking about DVD's and the pause-step feature for movie buffs to capture all the mistakes and goofs that were made. For the Word of God challenge, stepping onto the wrong letter tiles will cause the tile to crumble and send the person falling into the chasm below. When Indy steps onto the J tile by mistake, he falls through, but grabs onto several of the other floor tiles to hoist himself back up.
The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. This mod introduces a variety of lightsabers and blasters from the Star Wars universe. 705.3MB; 3.0k- The Outer Rim. Uploaded: 31 Jul 2019. Last Update: 16 Mar 2020. Author: kingo64. The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. Blade and sorcery outer rim mod. The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. This mod introduces a variety of lightsabers and blasters from the Star Wars universe. Additional content is on the way, just give me some time to float in a bacta tank. Features: Lightsabers, blasters, helmets and more! Made using The Outer Rim mod for Blade & Sorcery, by Kingo64 Just wanted to showcase some cool moments I had with a play session using this mod. I really lost myself in the fantasy of it for a while, haven't had that happen in a long time. The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. This mod introduces a variety of lightsabers and blasters from the Star Wars universe. 705.3MB; 2.9k- The Outer Rim. Uploaded: 31 Jul 2019. Last Update: 16 Mar 2020. Author: kingo64. The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. This mod introduces a variety of lightsabers and blasters from the Star Wars universe.
The I tile (the first correct tile) is nowhere near the J, which Indy fell through, so by grabbing onto the other nearby tiles to hoist himself up would be putting weight on them, much like stepping on them would, therefore those other tiles should have also crumbled. This is further backed up when Indy steps on the O tile and accidentally touches his heel to the P tile behind it, and just that slight touch causes the P tile to crumble. At the bridge at the end, the invisible bridge is shown to be an optical illusion caused by the bridge being carefully painted to blend in with the cliff behind it. When the illusion is exposed the camera moves just a few meters to Indy's right to reveal where the bridge is. However, during the sequence we several times see Indy in reverse angle, i.e the viewer is on the far side of the bridge looking back at him.
From this angle the painted bridge should be obvious to the audience, as it can't possibly be painted to blend in with both cliff sides at the same time.