Steamworld Dig 2 Map

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+ Added the Proof of Completion artifact to the Trials of Heaven and Hell, out in the Windy Plains.- Removed an erroneous cog from Demon's Crib.+ added icons for ALL GEMS that count towards your SECRETS%.SecretsI've had a lot of people contact me re: secrets. As far as I can tell, it works as follows:Every secret in a zone is worth a certain percentage. For example, cogs are often each worth 3 or 4%, depending on the zone. However, I believe each secret has a decimal in its percentage as well that is hidden, so there is no flat rate for all cogs in an area, at least as far as your screen% shows you.Basically as long as you collect all the items in an area, you'll be fine.My map does mark some secrets that DO NOT COUNT towards area percentage. Only items that I have marked on the map count. All others are for your reference only. Hope that is clear.

IGN's SteamWorld Dig 2 cheats and secrets guide gives you the inside scoop into every cheat, hidden code, helpful glitch, exploit, and secret in SteamWorld Dig 2. SteamWorld Dig 2 builds upon developer Image & Form’s growing SteamWorld universe and is the first direct sequel in the series. Although the game shares the first title’s core gameplay of digging down and exploring caves. There are a few tweaks change the game’s flow, ultimately for the better.

For your reference, I've included my SECRETS PERCENTAGE MAP.I did a complete runthrough of the game's areas, noting down percentage increases for every single cog, artifact, and gem. I screwed up the annotation% amount a couple of times, but never missed anything.To 100% each zone, you need everything marked on this map.Note #1:I suspect that if you take a different route to me, doing the same exercise, that your%'s will differ from mine. That's due to the decimal rounding I mentioned earlier.Note #2:You'll notice that some things marked as secrets do not have a% next to them. For example, the shortcut to Windy Plains from Archaea. This says SECRET AREA DISCOVERED when you enter it, but DOES NOT COUNT towards% for either area. I suspect this is confusing to many people.Note #3:The Long-Ranged Grappler and Grenade Launcher DO add to your secrets%, as do the blueprints from the Yonkers. The Threeforce Grenade blueprint from Heisenberg in town does not.Note #4:Please excuse my handwriting.

I know it's bad. + Added a missing cog NE of 'Cave-In Catacomb'.+ Red Rock Passage tube name (no idea how I'd missed it).+ Rearranged various elements for space.+ Clarified the info for unlocking the Trials of Heaven and Hell with the sigil from collecting all 42 artifacts. Is there an official name for these trials?aaaaaand.+ Added a huge list of all the abilities, their tiers, their costs, the cog mods unlocked for each, how many cogs they require to activate, the effects of those mods, and if they are acquired by the artifact collection.UpdatedBecause the upgrades/cog mods info impacts the image quality (Steam only allows you to use inline images below 2mb in guides) I've included a link to a lossless PNG version of the file which you can open in your web browser/download to your PC. V1 - Initial Release+ All Cave/Tube names added.+ All Artifact locations added.+ All Upgrade Abilities found in the world (non-blueprint) added.+ Many (but not all) cogs added to open world.+ Many (but not all) cogs added via asterisks to Cave names. (Number of. = how many cogs in a given cave).+ Some 'S' markers added to note particularly hard-to-find/spot Secret Areas.+ Locations for the 3 Yonker brothers.+ Locations of the 3 braziers that open Ronald's Treasure Chamber (purple).+ Location of the 3 braziers that open the blue crystal lever door in Temple Bowels.

+ Added the Proof of Completion artifact to the Trials of Heaven and Hell, out in the Windy Plains.- Removed an erroneous cog from Demon's Crib.+ added icons for ALL GEMS that count towards your SECRETS%.SecretsI've had a lot of people contact me re: secrets. As far as I can tell, it works as follows:Every secret in a zone is worth a certain percentage. For example, cogs are often each worth 3 or 4%, depending on the zone. However, I believe each secret has a decimal in its percentage as well that is hidden, so there is no flat rate for all cogs in an area, at least as far as your screen% shows you.Basically as long as you collect all the items in an area, you'll be fine.My map does mark some secrets that DO NOT COUNT towards area percentage.

Only items that I have marked on the map count. All others are for your reference only. Hope that is clear. For your reference, I've included my SECRETS PERCENTAGE MAP.I did a complete runthrough of the game's areas, noting down percentage increases for every single cog, artifact, and gem. I screwed up the annotation% amount a couple of times, but never missed anything.To 100% each zone, you need everything marked on this map.Note #1:I suspect that if you take a different route to me, doing the same exercise, that your%'s will differ from mine.

Dig

That's due to the decimal rounding I mentioned earlier.Note #2:You'll notice that some things marked as secrets do not have a% next to them. Miner dig deep xbox 360. For example, the shortcut to Windy Plains from Archaea. This says SECRET AREA DISCOVERED when you enter it, but DOES NOT COUNT towards% for either area. I suspect this is confusing to many people.Note #3:The Long-Ranged Grappler and Grenade Launcher DO add to your secrets%, as do the blueprints from the Yonkers. The Threeforce Grenade blueprint from Heisenberg in town does not.Note #4:Please excuse my handwriting.

I know it's bad. + Added a missing cog NE of 'Cave-In Catacomb'.+ Red Rock Passage tube name (no idea how I'd missed it).+ Rearranged various elements for space.+ Clarified the info for unlocking the Trials of Heaven and Hell with the sigil from collecting all 42 artifacts. Is there an official name for these trials?aaaaaand.+ Added a huge list of all the abilities, their tiers, their costs, the cog mods unlocked for each, how many cogs they require to activate, the effects of those mods, and if they are acquired by the artifact collection.UpdatedBecause the upgrades/cog mods info impacts the image quality (Steam only allows you to use inline images below 2mb in guides) I've included a link to a lossless PNG version of the file which you can open in your web browser/download to your PC. V1 - Initial Release+ All Cave/Tube names added.+ All Artifact locations added.+ All Upgrade Abilities found in the world (non-blueprint) added.+ Many (but not all) cogs added to open world.+ Many (but not all) cogs added via asterisks to Cave names. (Number of.

= how many cogs in a given cave).+ Some 'S' markers added to note particularly hard-to-find/spot Secret Areas.+ Locations for the 3 Yonker brothers.+ Locations of the 3 braziers that open Ronald's Treasure Chamber (purple).+ Location of the 3 braziers that open the blue crystal lever door in Temple Bowels.