Hero Sky Epic Guild Wars Resource Generator

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Dark KnightAWAKENINGDark Knights fight with the Kriegsmesser and magic. They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser. They can use magic for mid- and long-distance for more damage. After Awakening, they can use the Vediant to freely switch between close and ranged attacks.Dark Knights fight with the Kriegsmesser and magic. They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser.

They can use magic for mid- and long-distance for more damage. After Awakening, they can use the Vediant to freely switch between close and ranged attacks. StrikerAWAKENINGStrikers are hand-to-hand combatants who attained their skills through countless street brawls.

From heavy punches to powerful kicks, their martial arts skills are matchless. After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.Strikers are hand-to-hand combatants who attained their skills through countless street brawls. From heavy punches to powerful kicks, their martial arts skills are matchless. After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides. MysticAWAKENINGMystics are hand-to-hand combatants who attained their skills after countless years training in the East. From heavy punches to powerful kicks, their martial arts skills are matchless and elegant. After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.

From heavy punches to powerful kicks, their martial arts skills are matchless and elegant. After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms. WarriorAWAKENINGWarriors are skilled fighters with both good attack and defense. Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes. During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.

After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.Warriors are skilled fighters with both good attack and defense. Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes. During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves. After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies. SorceressAWAKENINGSorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks. They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer. Other races revere and fear the Sorceresses.

After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks. They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.

Other races revere and fear the Sorceresses. After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.

RangerAWAKENINGRangers are the specialists of ranged archery attacks. Under the grace of the Sylphs, Rangers present swift movement in any situation of battle. Most of their skills are based on preventing enemies' attempt of melee approach. The Sylph's mystic power is the source of their ability. After Awakening, they can wield the Kamasylven Sword to use melee type attacks.Rangers are the specialists of ranged archery attacks. Under the grace of the Sylphs, Rangers present swift movement in any situation of battle. Most of their skills are based on preventing enemies' attempt of melee approach.

The Sylph's mystic power is the source of their ability. After Awakening, they can wield the Kamasylven Sword to use melee type attacks. BerserkerAWAKENINGBerserkers wield monstrous double-axes as big as their own bodies. Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease. Although their physique makes them slow-moving, improved skills will compensate for that.

After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.Berserkers wield monstrous double-axes as big as their own bodies. Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease. Although their physique makes them slow-moving, improved skills will compensate for that. After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.

TamerAWAKENINGTamers can fight enemies at any range. With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.

After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.Tamers can fight enemies at any range. With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast. After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang. NinjaAWAKENINGNinjas use sword, martial arts, and Ninjutsu. The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Ninja can flip the battle by discreetly raiding important figures.

After Awakening, they can use the Sura Katana to attack their enemies before they even realize what’s hit them.Ninjas use sword, martial arts, and Ninjutsu. The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Ninja can flip the battle by discreetly raiding important figures.

After Awakening, they can use the Sura Katana to attack their enemies before they even realize what’s hit them. MusaAWAKENINGMusas fight with oriental-style martial arts and with the blade and horn bow.

Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.Musas fight with oriental-style martial arts and with the blade and horn bow. Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.

After Awakening, they can use the Crescent Blade to swiftly slice through their enemies. MaehwaAWAKENINGMaehwas fight with oriental-style martial arts and with the blade and horn bow. Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.

After Awakening, they use the Kerispear to deliver lethal stabs.Maehwas fight with oriental-style martial arts and with the blade and horn bow. Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they use the Kerispear to deliver lethal stabs. ValkyrieAWAKENINGValkyries are armed with sword, shield, and divine magic.

They can use their weapons to powerful blows to their enemies. They can also use their divine magic for healing and empowering allies. After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.Valkyries are armed with sword, shield, and divine magic. They can use their weapons to powerful blows to their enemies.

They can also use their divine magic for healing and empowering allies. After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense. WizardAWAKENINGWizards are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks.

Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.Wizards are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks.

Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. Metal gear solid snake eater. After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians. WitchAWAKENINGWitches are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.

After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.Witches are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.

KunoichiAWAKENINGKunoichis use sword, martial arts, and Ninjutsu. Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Kunoichi can flip the battle by discreetly raiding important figures. After Awakening, they can use the Sah Chakram to attack their enemies before they even realize what’s hit them.Kunoichis use sword, martial arts, and Ninjutsu. Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.

With proper control, a Kunoichi can flip the battle by discreetly raiding important figures. After Awakening, they can use the Sah Chakram to attack their enemies before they even realize what’s hit them. LahnAWAKENINGLahns wield the Noble Sword and Crescent Pendulum. The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.

Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum. By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.Lahns wield the Noble Sword and Crescent Pendulum. The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions. Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.

By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks. ArcherAWAKENINGThe Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos. Unlike other classes, the Archer class will start off with access to both the main weapon (Crossbow) and awakening weapon (Greatbow).The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos. Unlike other classes, the Archer class will start off with access to both the main weapon (Crossbow) and awakening weapon (Greatbow). ShaiTALENTShais excel at providing buffs in the battlefield, and after talent discovery they are better at this than ever.

When Shais discover their musical talent, they will be able to use their 'Sol' to play three different instruments. By playing the instruments, they can buff themselves and allies, as well as debuff enemies.Shais excel at providing buffs in the battlefield, and after talent discovery they are better at this than ever. When Shais discover their musical talent, they will be able to use their 'Sol' to play three different instruments.

By playing the instruments, they can buff themselves and allies, as well as debuff enemies. GuardianAWAKENINGA powerful female combatant wielding a single handed battle axe and a shield.

She is swift and agile while using her axe with one hand, but when using both hands, her attacks become more powerful yet slower, inflicting damage over a wider area. Her combat style is offensive rather than defensive, and becomes stronger as the battle prolongs. When awakened, she wields the Jordun filled with the holy flame, dealing powerful damage over a wide area with the power of the flame.A powerful female combatant wielding a single handed battle axe and a shield. She is swift and agile while using her axe with one hand, but when using both hands, her attacks become more powerful yet slower, inflicting damage over a wider area. Her combat style is offensive rather than defensive, and becomes stronger as the battle prolongs. When awakened, she wields the Jordun filled with the holy flame, dealing powerful damage over a wide area with the power of the flame.

Is one of the most popular game engines for the mobile environment (Android. and iOS.), and many developers are using it to develop and launch games.

Before Unity supported Android on Intel platforms, games were executed on an emulator that changed ARM. native code to Intel native code. Some non-native x86 games running on Intel platforms did not work at all and others had performance issues. With the growth in mobile market share of Intel processors, many developers are now interested in supporting Android on x86 architecture and want to know how to optimize their games.This article will show a performance gain with native support on Android and share some tips for increasing performance on Intel® architecture using Hero Sky: Epic Guild Wars as an example.Figure 1.

Wars

Hero Sky: Epic Guild Wars, maker of Hero Sky: Epic Guild Wars, has significant experience in mobile game development using a variety of commercial game engines and also has its own in-house game engine. Hero Sky: Epic Guild Wars is its first Unity-based game launched for the global market. With an increasing number of downloads from the Google Play.

store, the company began to get complaints that the game did not work and that it lagged on some Intel processor-based devices with Android. So Innospark decided to port and optimize the game for Android OS on Intel architecture. This article explains what Innospark did for optimization with profiling results from Intel® Graphics Performance Analyzers (Intel® GPA), like changing drawing order and removing unneeded alpha blending. IntroductionHero Sky: Epic Guild Wars is an online combat strategy style game supporting full 3D graphics. Innospark developed and optimized it on an Intel® Atom™ processor-based platform (code named Bay Trail).

The Bay Trail reference design and specifications are listed below.CPUIntel® Atom™ processorQuad Core 1.46 GhzOSAndroid. 4.4.4RAM2GBResolution1920x12003DMark. ICE Storm Unlimited Score10,386Graphics score9,274Physics score17,899Table 1. Bay Trail 8” reference design specification and 3DMark. scoreBelow is a graph showing a performance comparison between non-native x86 and native x86 code on the Bay Trail reference design.Figure 2. Performance gains with x86 native supportSoftware and workloads used in performance tests may have been optimized for performance only on Intel microprocessors.

Performance tests, such as SYSmark. and MobileMark., are measured using specific computer systems, components, software, operations and functions. Any change to any of those factors may cause the results to vary. You should consult other information and performance tests to assist you in fully evaluating your contemplated purchases, including the performance of that product when combined with other products. For more information go to.After the game was ported for Android on Intel architecture, the CPU load decreased about 7.1%, FPS increased about 27.8% and execution time decreased about 32.6%. However, GPU Busy increased about 26.7% because FPS increased.Innospark used Intel GPA to find CPU and GPU bottlenecks during development and used the analysis to solve graphics issues and performance.Intel GPA System Analyzer measured 59.01 FPS as the baseline performance.

Graphics Frame Analyzer, which measures FPS only on the GPU side, measured 120.9 FPS. The reason the FPSs are different is that System Analyzer is monitoring live activity of the process, which includes both CPU and GPU work and Graphics Frame Analyzer includes GPU-related work with the CPU activities directly related to submission of data to the driver and GPU. Deep-dive analysis using Graphics Frame AnalyzerFigure 3 Screen capture of the baseline versionAfter being ported, the game showed 59.01 FPS. We analyzed it in more detail using the Graphics Frame Analyzer in order to decrease the GPU Busy and CPU Load. The tables below show the information captured using the Graphics Frame Analyzer.Total Primitive Count4,376GPU Duration, ms8.56 msTime to show frame, ms9.35 msTable 2.

Baseline frame informationTypeErgGPU Duration (ms)GPU Memory Read(MB)GPU Memory Write(MB)Sky11.43 ms0.2 MB7.6 MBTerrain51.89 ms9.4 MB8.2 MBTable 3. The high draw call cost of the baseline versionAnalyze and optimize high draw call Remove unneeded alpha blendingWhen a display object uses alpha blending, the runtime must combine the color values of every stacked display object and the background color to determine the final color. Thus, alpha blending can be more processor-intensive than drawing an opaque color. This extra computation can hurt performance on slow devices.

So we want to remove unneeded alpha blending.The Graphics Frame Analyzer can enable or disable each drawing call so a developer can test and measure without source modification. This feature is in the Blend State tab under the State tab.Figure 4. How to experiment Enable/Disable alpha blending on Graphics Frame Analyzer without source modification.The table below shows more detailed information about drawing call of the grass after disabled alpha blending and the GPU Duration of the grass is decreased about 26.0%. Also notice that the GPU Memory Read is decreased about 97.2%.BaselineChanged drawing order(sky)GPU Clocks1,466,8431,085,794.5GPU Duration, us1,896.6 us1,398.4 usGPU Memory Read, MB7.6 MB0.2 MBGPU Memory Write, MB8.2 MB8.2 MBTable 4. Detailed information of drawing call after disabled alpha blendingApply Z-culling efficientlyWhen an object is rendered by the 3D graphics card, the 3D data is changed into 2D data (x-y), and the Z-buffer, or depth buffer, is used to store the depth information (z coordinate) of each screen pixel.

If two objects of the scene must be rendered in the same pixel, the GPU compares the two depths and overrides the current pixel if the new object is closer to the observer. The process of Z-culling reproduces the usual depth perception correctly by drawing the closest objects first so that a closer object hides a farther one. Z-culling provides performance improvement when rendering hidden surfaces.Game has two kinds of terrain drawing: sky and grass drawing. The Erg 1 drawing call is for the sky and Erg 5 is the drawing call for the grass.

Data

Because large portions of sky are behind grass, lots of sky areas never show during the game. However, the sky was rendered earlier than the grass, which prevented efficient Z-culling.Figure 5. Drawing call for sky(erg 1) and grass(erg5)Below is the GPU duration of the sky after changing the drawing order.Figure 6. Result after changing the drawing order of sky on Graphics Frame Analyzer.The table below shows more detailed information about the sky after changing the drawing order, and the GPU Duration of grass is decreased about 88.0%. Notice how the GPU Memory Write is decreased about 98.9%.BaselineChanged drawing order(sky)GPU Clocks1,113,276133,975GPU Duration, us1,433 us174.2 usEarly Z Failed02,145,344Sample Written2,165,76020,416GPU Memory Read, MB0.2 MB0.0 MBGPU Memory Write, MB9.4 MB0.1 MBTable 5. Detailed information of drawing call after changed drawing order(sky)ResultsThe next table shows the more detailed data of x86 optimization after removing unneeded alpha blending and changing the drawing order.

GPU Duration is decreased about 25% and GPU Memory Read/Write is decreased about 42.6% and 30.0%, respectively. System Analyzer showed the FPS only increased 1.06 because Android uses vsync mode and max FPS is 60 fps, but the FPS on Graphics Frame Analyzer increased about 29.7%.X86 BaselineX86 optimizedGPU Clocks6,654,2104,965,478GPU Duration, us8,565.2 us6,386 usEarly Z Failed16,5922,248,450Sample Written6,053,3112,813,997GPU Memory Read, MB20.9 MB12.0 MBGPU Memory Write, MB28.6 MB20.0 MBFPS on System Analyzer59.0160.07FPS on Graphics Frame Analyzer120.9156.8Table 6.

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Performance gains after disable alpha blending and changed drawing order(sky)Figure 7. Performance gains after optimized x86 native support ConclusionWhen you start to optimize a game on Android x86, first developers should port their games for Android x86 and next determine where the application bottleneck is. Profiling tools can help you measure performance and see more easily where performance issues are on the GPU side. Intel GPA’s powerful analytic tools can provide the ability to experiment without any source modification. About the AuthorsJackie Lee is an Applications Engineer with Intel's Software Solutions Group, focused on performance tuning of applications on Intel Atom platforms.

Prior to Intel, Jackie Lee worked at LG in the electronics CTO department. He received his MS and BS in Computer Science and Engineering from ChungAng University. ReferencesIntel® Graphics Performance AnalyzersInnosparkHero Sky: Epic Guild WarsUnityUnity Native X86 Support Shines for Square Enix’s Hitman GO.Alpha Blending.